Overall though as a species, their main concern is keeping trade flowing and they will start wars if they feel that player actions threaten that. Initial game play can be more difficult with a species with low population growth, but ultimately the player should find that the additional funds, open trading and luck traits will compensate for the lower population growth. Players should see the Selach as a type of hybrid between the Trilarians and Gnolam in the Master of Orion series. One key issue was how an underwater species without limbs to manipulate tools would start building spacecraft? Our answer to this was to create a more diverse story that places them as part of the larger galactic conflict and some manipulation by the Elder species. We felt that the Selach's aquatic trait wasn’t a sufficient trait on its own, so we also made them master traders. They seem to always seem to benefit from most situations. Their disposition for cooperative hunting means that Selach prefer trade over open conflict. Turning their eyes to the stars, the Selach see unlimited resources to exploit for their own gain. Realizing that "The Exile" was preparing them to be used as weapons of war, the Selach turned against the Arcturan and murdered him. Although the specifics in the oral traditions of that time are vague, within a generation the Selach began to use mechanical appendages and began a directed industrial revolution. This changed a thousand years ago after the last war when an Arcturan now known only as "The Exile" fled to Tuun. Their homeworld is completely covered in water, lacking any surface landmasses, and despite being a complex language using species, the Selach never developed the use of complex tools as they lacked appendages for manipulation. Players can make a choice between warring elder races or forging. This species began as pack hunters that in the end formed a complex and rigid hierarchy leading to a dictatorship ran by "The Executive" who works with the Corporate Congress. Lord of Rigel will feature a diverse universe with young and elder races that will struggle to shape the future of the galaxy. The Selach are an aquatic apex predator with incredibly long lifespans but a low fertility rate. All it cost was two small moons…” Erica Praezelis, Human Negotiator Aranids lack dedicated leaders, which means that “regime change” through espionage is impossible.“Trade negotiations went well and freighters with Selach goods will be arriving at Proxima colony within the week. Occasionally, sentient mad queens are born and are generally put down. Each Aranid is an individual but the sentient ones are non-breeding and have no vested interest beyond helping the greater good of the overall hive. The Aranids themselves are not a hive-mind in the usual sci-fi sense of species linked by cybernetics or telepathy. This means that on the Aranid home world there are elephant and dinosaur sized insectoid monstrosities. They have a respiratory system with something similar to box lungs and their exoskeleton is thin and supported by endoskeleton-like struts. The Aranids, despite their similarities to Earth insects, don’t share a lot of the biology of Earth insectoids. On Earth there are two things preventing large insects like this: the mass of the required exoskeleton and more importantly inability to get enough oxygen. The Aranid are modeled after social insects, namely ants. Additionally, the Aranid find it difficult to interact with other species, giving them limited diplomatic options and having difficulty pacifying foreign populations. Their research also tends to focus on specific topics, and their depth of knowledge is less than other species. While seemingly perfect in many ways, the Aranid, for all their strength in food and production, lack the ability to think creatively. Given their exo-skeletons and general physical attributes, the Aranid field excellent ground combat troops. Their unified society gives them an additional bonus in counter-espionage. Due to a hive-like mentality, they also do not deal with public opinion like other species. The Aranid are xenophobic of species that are not able to hear the calls of their queens. Additionally they are able to reproduce at a high rate. Because of their unified society the Aranid are excellent farmers and workers. This species has a unified system of government and live in massive subterranean hives that wind through their large home world. The Aranid are an insectoid species from the star system T'Klitac. “A thousand corpses and they still come! A thousand battles in their hives and they do not yield! For the goddess and the tree of blood we will not stop until the faceless ones are all ash!” -Sslar, Tharrn Battle Priestess
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